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metaverse
 

accessibility

VIRTUAL REALITY

AUGMENTED REALITY

EXTENDED REALITY

THE METAVERSE

THE OMNIVERSE

 

…all those terms point to a reality that is no longer in the future, the fact that humans, regardless of their physical location or physical abilities, can connect in a space that is beyond our immediate physical realm. 

 

Deaf and DeafBlind individuals, being part of our human fabric, must also be active players in this new world. They should have a part in creating it and enjoying it. For that to happen, language accessibility is crucial. 

 

Sign language is the primary language of most Deaf individuals, hence the need for content to be available in their language. Those who are DeafBlind depend heavily on touch to make sense of and interact with the world around them. Haptics and haptical technology, in its current and yet-to-be-explored forms will prove to be key for the VR space to be accessible to this population. 

 

We are currently partnering with other innovators to make this new universe one where we can all thrive, including the Deaf and DeafBind.

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A DeafBlind man

experiences the HoloAnatomy Software Suite wearing the HoloLense 2 headset. He is accompanied by a conavigator. 

Thoughts from a hardcore Deaf gamer on the future of accessibility in the metaverse

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